Tables¶
Tables define the behavior of an instrument over time.
Each table consists of a list of volume envelopes, transposes and effect commands. How (or whether) these commands are applied to an instrument depends on that instrument’s settings.
Usage Examples¶
# Get table $4 from the song's table of tables
table = song.tables[0x4]
# Alternatively, get it from instrument $b
table = song.instruments[0xb].table
# Set the envelope in row $5 to $A6
table.envelopes[0x5] = 0xa6
# Set the value of the first effect's parameter to 5 in row $6
table.fx1[0x6].value = 5
API Reference¶
- class pylsdj.Table(song, index)¶
Each table is a sequence of transposes, commands, and amplitude changes that can be applied to any channel.
- envelopes¶
a list of the table’s volume envelopes
- fx1¶
a list of the table’s first effects, represented as TableFX objects
- fx2¶
a list of the table’s first effects, represented as TableFX objects
- index¶
the table’s index within its parent song’s table of macro tables
- song¶
the table’s parent Song
- transposes¶
a list of the table’s volume transposes